Simply open up the Size over Life and Opacity over Life properties in the Particle tab of the Particular effect. You can do the same with the opacity of the particles. You can tell Trapcode Particular how you want the size of each particle to change over its lifetime. As they fly through the air they burn out and get smaller until they vanish. Next, think about how the sparks for fireworks behave in real life. This will add a subtle, but distinct glow to the look of the particles. The first thing to get our particles closer to that look is to set the Particle Type property in the Particle Tab to Glow Sphere. Real firework sparks glow intensely as they fly burning through the air. The particles we are spawning with the Trapcode Particular effect all look very dull.
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